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Old Nov 04, 2010, 05:57 PM // 17:57   #1
Frost Gate Guardian
 
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Default Fix an Elite Skill

Post Elite Skills and your solution for fixing them for PvE and/or PvP and indicate whether it is for PvE or PvP.

Do not troll, flame, or post unreasonably please. The skills here are not going to be suitable for gameplay w/o testing. We all know that.

I'll start off. These seem both acceptable for PvE as well as PvP.

Practiced Stance Elite Stance. 5 Energy. 30 sec recharge.

For 2...24...30 seconds, your attacks do not miss enemies standing still and they inflict +1...12...15 damage upon enemies who are moving or attacking.

Melandru's Arrows Elite Preparation. 10 energy. 24 sec recharge.

For 11...31...36 seconds, your attacks cause bleeding for 15 seconds. If this hits a foe who is hexed or has a condition, it deals + 1...12...15 damage.
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Old Nov 04, 2010, 06:22 PM // 18:22   #2
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This should probably be in Sardelac..

Discord Elite Spell 1 Activation 2 Recharge

Foes that are bleeding/poisoned/diseased and hexed/enchanted take 30...94...110 damage.

Made it a little more specific in its requirements :P
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Old Nov 04, 2010, 07:00 PM // 19:00   #3
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Quick Shot: Removed the recharge. (PvE)
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Old Nov 04, 2010, 07:40 PM // 19:40   #4
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Oh this sounds fun...hmmm lets see...
Well I will focus mainly on the elemtalist water attribute since I feel they really deserve a boost. All are for PVE since i don't pvp.

Elementalist-

Water Magic-
Mind Freeze. 5 Energy. 1 Second Activation. 8 Second Recharge

Elite Hex Spell. Target foe suffers 20...44...50 cold damage. If target foe is under the effects of a water magic hex, that foe suffers an additional 30...54...60 cold damage and moves 90% slower for 1...8...10 seconds.


Icy Shackles. 10 Energy. 2 Second Activation. 15 Second Recharge

Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foe's movement speed is reduced by 66%. These foes take 5...13...15 damage while moving.

Shatterstone. 15 Energy. 2 Second Activation. 10 Second Recharge


Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foe's are struck for 25...85...100 cold damage.

Mirror of Ice. 15 Energy. 1 Second Activation. 30 Second Recharge

Elite Enchantment Spell. For 36...55...60 seconds, your water magic attribute is raised by 1...1...2. Whenever you cast a Water Magic hex that hex affects all foe's in the area of your target.


Energy Storage-
Master of Magic. 10 Energy. 1 Second Activation. 20 Second Recharge

Elite Enchantment Spell. For 1...49...61 second[s], all of your elemental attributes are set to 12 and you gain +0...2...2 Energy regeneration. All your spells deal +10% more damage. This enchantment ends if you use a non-Elementalist skill.

Last edited by instanceskiller; Nov 04, 2010 at 07:43 PM // 19:43..
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Old Nov 06, 2010, 05:25 AM // 05:25   #5
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Patient Spirit - Caster can no longer be targeted by foes.

Srsly, I didn't do anything to the dinosaur. I don't know why he hates me so.
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Old Nov 06, 2010, 09:21 AM // 09:21   #6
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Amity(PVE)

10 Energy
3/4 Second Activation
20 Second Recharge

Elite Hex Spell. For 3...7...15 seconds, target foe and adjacent foes cannot attack. For each foe, Amity ends if that foe takes 15...35...45 damage.
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Old Nov 11, 2010, 09:24 PM // 21:24   #7
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Shadow Form: For X seconds, all Enemies ignore you, ends prematurely when you attack an enemy or cast spell on enemy.
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Old Nov 11, 2010, 09:28 PM // 21:28   #8
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Quote:
Originally Posted by Shayne Hawke
One thread for the sake of discussing potential issues of over a thousand skills isn't practical.
Actually, nobody has even given reasons for any of these changes to be made in the first place.

Closed.
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